﻿namespace RpgXna.Model.Entities.MainCharacter
{
    public partial class Character
    {
        private int normalVelocity = 60;
        private int runVelocitybonus = 200;


        public int Stamina { get; set; }
        private int _staminaGauge;

        private void SetAttributes()
        {
          
            Stamina = 10;
            _staminaGauge = MaxStamina;

        }

        int MaxStamina
        {
            get { return Stamina * 1000; }
        }

 }
}